I took a gamble and scout moved my Vendetta gun ships to try to remove his hammer head turn 1 and banked on seizing the initiative which failed and they all smoking wrecks after his shooting in turn two. With my Chimeras and Demolisher's getting immobilised or knocked out I was never really able to get to grips with his army. When I did manage it I hammered him but good but by then it was too little too late. He had me flanked and spanked (and the dice gods were with him) at one point he made nine 4+ cover saves with a single unit. I missed a charge with Marbo (what a guy!!) and he got cooked plasma style buy fire warriors.
The game has got me thinking that perhaps the demolisher's might not be worth their points, sure the big ass S 10 AP 2 pie plate is nice but the short range was a real draw back in this game but for the 5 points less I can get a standard Russ with a lascannon with a much bigger range but I loose 2 points of S and 1 point of AP.
I don't know if 3 vet squads in 1500 points is enough but Ill keep plugging away at it.
If anyone has any thoughts lemmie know