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Friday, 29 January 2010

One list to rule them all?


Having finally managed to persuade Captain Yukka to nip round with his camera Ive finally managed to get some pics. I originally was supposed to head out to Vapnartak 2010 but Ive not been able to get the time off of work so my 1000 point painting dead line got extended!!


Myself, Captain Yukka, Cpt_Machine and Bradimus Prime have decided to run a friendly 40k league the reults table is on Captian Yukkas blog.


We decided to start it at 1000 points that needed to be painted by Vapnartak 2010 or by the end of febuary if we couldnt go. After a few lists I think this is the final one, the idea was that one list fits all and it gets built on as we go through the league



Company Command
Vox Caster

Platoon Command
3 Flamers
Vox Caster
Chimera

Commisar
Power Sword

Infantry Squad
Vox Caster

Infantry Squad

Veteran Squad
Melta Gun x 3
Chimera

Veteran Squad
Melta Gun x 3
Chimera

Heavy Weapons Squad
Auto Cannon x 3

Heavy Weapons Squad
LasCannon x 3

Leman Russ Demolisher

Basilisk




I liked the idea of having a bunch of foot sloggers who could rain massed Lasgun fire at dismounted infantry and could sit on an objective with support and using the "first rank second rank order" it gives you 40 shots at 24" or 60 at 12". If you field them as a single unit (which I tend to do), even with the BS3 and S3 thats not bad going, an average round of dice rolling should give a 10 marine squad a problem and lighter units orks, nids etc are going to take a kicking.

I gave them a Commisar in the hope that if they do get into close combat they wont run and gives me time to get some support up from the vets or move my heavy weapons teams to a safer possition if threatened.

Now support that unit with 3 las cannon for anti vehicle and 3 auto cannon for light vehicles, heavy infantry and monsterous creatures. A company command squad in 12" means you now have more options, "Bring it down" Raises the chances of killing or stopping vehicles and hopefully giving my guardsmen a nice target.


The Mech Vet squads speak for themselves, rush 'em forward to objective grab or use meltas and sacrifice them for some spot armour removal. The platoon command squad opperates inbetween the Vets and the Infantry to provide flamer support where they are needed.


I wanted some serious pie plate action so opted for a demolisher, heavy armour S10 AP1 gun should discorage my opponent from getting too close and a basilisk S9 AP 3to reach out and touch my opponents dug in units or clear objectives anywhere on the board.

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