Search This Blog

Tuesday, 29 November 2011

Blog Wars 2 take 2

Black Templars High Marshal Helbrecht

Well, the list I had decided on for Blog Wars 2 has fallen flat, Bloody Games Workshop have made Grimaldus mail order only, and I couldn't take the risk of him not turning up.

So I the list I sent to Alex was the same one I took to Onslaught, and I wasn't happy with it.

So after a second trip to GW I picked up a Helbrecht mini up and submitted a different list in the hope Alex would kindly let me change the army I ran now it included a special character and he agreed.

So...the list I am going to run is a variation of the Grimaldus list;

HQ: Grand Marshall Helbrecht

HQ: 1 Marshal, Chain Fist, Storm Shield, Terminator Armour, Adamantine Mantle

Emperor's Champion, Accept Any Challenge

Elite: Sword Brethren Terminator Assault Squad
4 Terminator with Lightning Claws, Crusader Seals
5 Terminator with Thunder Hammer & Storm Shield, Crusader Seals
Furious Charge

Elite: Sword Brethren Terminator Squad
3 Terminator
1 Terminator with Cyclone Missile Launcher, Chain fist
1 Terminator with Cyclone Missile Launcher
Tank Hunter

Elite: Sword Brethren Terminator Squad
3 Terminator
1 Terminator with Cyclone Missile Launcher, Chain fist
1 Terminator with Cyclone Missile Launcher
Tank Hunter

Troops: Crusader Squad
4 Initiate with Bolt Pistol and CCW
1 Initiate with Lascannon

Troops: Crusader Squad
4 Initiate with Bolt Pistol and CCW
1 Initiate with Lascannon

Troops: Crusader Squad
4 Initiate with Bolt Pistol and CCW
1 Initiate with Lascannon

Basically Ive swapped Grim out for Helbrecht. Not too exciting but i feel better for having a special character in the list again to keep in with the spirit of the tournament.

I can hide him in with the terminators letting them absorb the bulk of the fire as the rush towards the enemy, Helbrecht kicks out alot of attacks but only at S4 which is a shame, still he should hold up well.

I managed to get a start on him tonight and I have to say hI'm finding him a bit of a pig to paint. I have never really liked painting metalics and I want him to be the propper colours so I shall have to persevere.

Only 3 full days untill I get to play what I hope will be some fun games. I will let you know how I got on and how well or badly I did.

Wish me luck!!

Wednesday, 23 November 2011

Blog Wars



Now then, now then boys and girls!!

I am rather hoping that I will get the opportunity to take part in BLOG WARS 2 on the 3rd of December assuming I can arrange the time off work and I can get a space in the tournament.

I was thinking about what army to take if I did get to go and after a bit of discussion with a mate I decided on a proper fluffy list that should I hope cut the mustard. The tournament asks that all armies take a special character, the Templars being the exception to the rule but really I can see no reason not to.





I only have 2 special characters available to me, High Marshal Helbrecht and Chaplain Grimaldus. I wanted to go for Helbrecht initially, I like the mini and I LOVE the +d3 attacks this dudes pumps out, on the charge he is capable of 8 S4 with one re-roll with a power weapon, that's a bucket load of attacks. Downside, instant death, hes a fair chunk of points to loose to a lascannon or powerfist.




Now, Grimaldus is more points, less attacks and lower leadership so why take him? Ill be running him in a monster assault Terminator unit, 4 claws and 5 hammers with the chump and a Marshal with Shield and Chain fist all hoofing it across the battlefield to get to grips with the bad guys. Grim will help me get there fast, real fast. The unit moves 6", runs upto 6" then if they take a casualty I get to zeal. Grim means my guys auto pass moral as he makes them fearless so when I take casualties they can move another D6 and the crusader seals mean I get a re-roll, the potential for 18" move on foot per game turn. He is also not a bad looking mini and I have neither of the special characters, off to workshop tomorrow to buy them and I`ll have some pics up once I have them done.

The list I intend to run with is as follows;

Total Roster Cost: 1750

HQ: Chaplain Grimaldus
3 Cenobyte Servitors

HQ: 1 Marshal, Chain Fist, Storm Shield, Terminator Armour, Adamantine Mantle

Emperor's Champion, Accept Any Challenge

Elite: Sword Brethren Terminator Assault Squad
4 Terminator with Lightning Claws, Crusader Seals
5 Terminator with Thunder Hammer & Storm Shield, Crusader Seals
Furious Charge

Elite: Sword Brethren Terminator Squad
3 Terminator
1 Terminator with Cyclone Missile Launcher, Chain fist
1 Terminator with Cyclone Missile Launcher
Tank Hunter

Elite: Sword Brethren Terminator Squad
3 Terminator
1 Terminator with Cyclone Missile Launcher, Chain fist
1 Terminator with Cyclone Missile Launcher
Tank Hunter

Troops: Crusader Squad
4 Initiate with Bolt Pistol and CCW
1 Initiate with Lascannon

Troops: Crusader Squad
4 Initiate with Bolt Pistol and CCW
1 Initiate with Lascannon

Troops: Crusader Squad
4 Initiate with Bolt Pistol and CCW
1 Initiate with Lascannon

Baring the Crusader squads, that is a fluffy Templar list, a Sword Brethren attack force. I did have a look at a Black tide list from the days of old but I wouldn't have the time to paint that many marines.

How does the list work (like you couldn't work that out)? Basically, i shove the assault Termies with Grim, the Marshal and the Chump down my opponents throat. The Cyclone Brethren advance on one flank of that unit pumping fire into everything it can then assaulting in support or making a nuisance of themselves, no one can afford to ignore 10 tank hunting Termies advancing up a flank. The crusaders provide supporting fire or even get stuck into combat should I need them to.

Its a list I like, it does everything I want it to, loads of fire and a very, very nasty hammer unit. I may also consider adapting it for normal tournament play by dropping Grim and making the crusader squads bigger or even dumping the saved points into Typhoons. i could even take it to caladonian uprising in January with a few tweeks.

So...there are 10 days between now and Blogwars 2, I have lads comming round to play magic on one day and I'll be going to Bradimus Primes "Win Gym" for our usual weekly 40K mauling. 8 days ....

3 Terminators
1 Grimaldus
3 Servitors

Do-able ? I hope so because that's the task I've set myself if I don't I'll be buggered.

Wish me luck!!

Saturday, 19 November 2011

Drop Podding

My my, 3 posts in a week!! unheard of, I've gone 6 months without that many. It is testament to how much I enjoyed Onslaught, it has really fired me up for more fluffy (ish) lists to take to get a battering.

As promised I thought I would have a go at a drop pod list, I've been playing around with Army Builder and all the pure drop pod lists I have managed to come up with have been suited to MSU spam lists which I'm not keen on. The list I finally settled on is a mixture of the pods and foot sloggers (I can see Bradimus Prime smashing his head into a desk shouting IDIOT).

1850 Pts - Black Templars Roster

Total Roster Cost: 1850

HQ: Marshal (6#, 375 pts)
1 Marshal
1 Adamantine Mantle
1 Storm Shield
1 Chain Fist
1 Terminator Command Squad
1 Sergeant
1 Terminator
1 Terminator with Assault Cannon & Chain Fist
1 Terminator with Assault Cannon & Power Fist
Tank Hunters
1 Drop Pod

: Emperor's Champion
1 Emperor's Champion
Accept any challenge

Elite: Sword Brethren Terminator Squad
1 Sword Brethren Terminator Squad
3 Terminator
1 Terminator with Cyclone Missile Launcher
1 Terminator with Cyclone Missile Launcher
Tank Hunters

Elite: Sword Brethren Terminator Squad
1 Sword Brethren Terminator Squad
3 Terminator
1 Terminator with Cyclone Missile Launcher
1 Terminator with Cyclone Missile Launcher
Tank Hunters

Troops: Crusader Squad
1 Crusader Squad
7 Initiate with Bolt Pistol and CCW
1 Initiate with Meltagun
1 Initiate with Bolt Pistol & Power Fist
Frag Grenades
1 Drop Pod, 30 pts

Troops: Crusader Squad
1 Crusader Squad
7 Initiate with Bolt Pistol and CCW
1 Initiate with Meltagun
1 Initiate with Bolt Pistol & Power Fist
Frag Grenades
1 Drop Pod, 30 pts

Fast Attack: Land Speeder Squadron
1 Land Speeder Squadron

Fast Attack: Land Speeder Squadron
1 Land Speeder Squadron

Fast Attack: Land Speeder Squadron
1 Land Speeder Squadron

Heavy Support: Predator Destructor
1 Predator Destructor
2x Lascannons
1x Smoke Launcher
1x Searchlight


As you may know, Templar drop pods come in using the normal reserves rules so I plan that the pods will come in turn 3 or 4 (yeh right). The cyclones and Pred deploy popping armour and generally wreaking havoc with my opponents armour, I can deep strike or reserve the Typhoons if I need to for late game objective grabs or again, deploy for more anti horde or armour.

The Typhoons should be great for dealing the ever present AV 11 Rhino/Razorback and AV 12 Chimeras with AP8 Krak and decent horde control with Heavy Bolters and Frag missiles.

Assuming the dice gods favour me The pods come down on or near objectives, on flanks or behind the lines and a 5 man Terminator squad with tank hunting assault cannons is not to be sniffed at more so in fact as the Marshall is in there and a couple chain fist's for removing those hard to shift tanks. I could change the Marshall's Chain fist for a claw if needed but I have found the fist to be probably the best choice over all.

This list does only have 2 scoring units, this is a BIG risk, deep strike mishap or bad turn being shot at or in combat could end any chance of tanking objective. The plus side is that I can drop them where I want to contest my opponents objectives, the Cyclone Terminators are resilient enough to absorb a fair bit of fire so I can potentially advance them into my opponents line pouring on fire and taking ground.

That is the plan...remember no plan ever survives contact with the enemy.

I have a double raider list ill post up next, and I'm in the middle of painting 2 Typhoons and I hope to get them done by the end of next week so we shall have to see ho much progress I make on them.

I am thinking about changing the vow for the Champion to Abhor the witch, this list will suffer badly against lash and probably suffer against Deamons.

More tinkering to follow!!

Thanks for reading!!

Thursday, 17 November 2011

A bit of a quandry....

I love my Assault Terminators....I really love them. They are the most fun and most rewarding unit I run. They almost always find their way into any list I build for the Templar's. My concern is how do I get them into combat.

Looking at the last 5 games I played at onslaught I lost the Raider in games 1 in turn 2, game 4 in turn 1 and game 5 in turn 1.
It was immobilised game 2 in turn 3 but only after it had done its job delivering my Assault Terminators and game 3 it survived after my opponent fired a large number of lances at it

Was I unlucky? Yes, I think I was but its enough to give me pause for thought. The crusader is a cracking piece of kit, it holds all my Terminators, the Marshall and the Champion moves 12 per turn and with smoke it should survive just about everything thrown at it...but it didn't. Its early demise probably cost me game 4, had I got the Terminators into Mikes Deathguard and the Champion and Marshall into his Oblit's the game would have been completely different, now I'm not suggesting I would have won but I sure I wouldn't have gotten smashed.

It lays down an impressive amount of fire, Multi-Melta, twin linked Assault cannon and 2 Hurricane Bolter's. The assault ramp lets me assault in to cover attacking on initiative for my claws which is huge and means I can hit what I want hard and fast. Power of the Machine spirit means I can engage 2 targets in a single firing phase or one if I rattle forward the full 12". On the downside, if it get knocked out early on I'm left with the marines on foot whistling in the wind possibly out of position facing the slog on foot across the board and I'm almost 300 points down.

What are the alternatives?

I've run the Terminators 10 man on foot, 6 Storm Shields and 4 Lightning Claws with the Marshall and EC in there. Very resilient, very hard hitting, it rolls onwards with Righteous Zeal and a run move the potential to move 18" between 1 movement phase and the next. I like this, it also looks good on the table. The unit has the ability to suck up everything my opponent can throw at it and still keep coming. There are however, several downsides, the unit can be pulled around the table, never getting into assault where it need to be to do any good. It can be deep in your opponents half of the table and be too far away to respond to a threat, after all, running and Zeal movements are D6's. Its also easy to get lost, by that I mean be unsure what to do with the unit, where do you go with it? what do you attack? In the current environment mech is king. The unit can also be leaf blown off the table with quantity of fire.

Deep striking is a bit of an unknown to me, I've only tried it once and it failed, big time loosing the whole unit to a misshap in turn 2. The thought of doing this with 400 points of Terminators makes my bum hole tighten. This option is out....

Drop podding is another option. This would allow me to deposit a small 5 man unit more or less where I want them allowing them to assault the following turn assuming they survive or what I want them to kill has stuck about long enough to get smashed. This does also mean I have the ability to dump a unit on an objective to contest. However, again with some dodgy dice and I'm rolling on the misshap table, dangerous stuff. I'm also not too comfortable running a unit of 5 Terminators, maybe running them in a ration 1/4 Claws to Hammers or 2/3. They also come in like normal reserves, meaning I may not see a unit untill turn 5 which means over 260ish points have done bugger all, not a happy thought.

This might be worth a go, I would have to double up, running 2 units both in pods, meaning I would have to think about how to support those units as they drop in.

Food for thought perhaps.

Although I have started to play in tournaments I'm still a fluff bunny at heart, the Drop Pod assault list really appeals to me. My usual opponent keeps telling me I'm an idiot for entertaining the idea but still, I'm tempted, a good mix of fire power and drop podding nastiness make my knees weak.

Ill have a think about it and post a list or two in the next few days.

thoughts or comments? anyone?? hello???

Wednesday, 16 November 2011

Onslaught

Well, what a weekend, this was my 3rd tournament and by far the best. The venue was Cut and Thrust in Bristol a fantastic shop with awesome gaming facilities. If you in the area nip in and have a gander!!


It was 5 games over 2 days and 350 miles or so from my house so myself and Bradimus Prime had to set off at 4am to be there on time.

There should have been 50 players but after drop outs that shrunk to 42. I ran Black Templar, a kinda hybrid assault/gun line list, it did what I wanted it to but not anywhere near as well as I needed it to.

The list looked like this;

Black Templars 1750

HQ

Marshall (185 points)
Terminator Armour 25 points
Chainfist 30 points
Storm Shield 15 points
Adamantite Mantle 35 points


Emperor`s Champion (140 points)
Accept any challenge 50 points

Elite

Sword Brethren Terminator Assault Squad (556 points)
2 with lightning claws 86 points
4 with Thunder hammers 172 points
Furious Charge 10 points
1 Landraider Crusader
Blessed Hull 25 points
Dozer Blade 5 points
Smoke Launcher 3 points


Venerable Dreadnought (163 points)
Multi-Melta 10 points
Heavy Flamer 10 points
Extra Armour 5 points
Smoke Launchers 3 points
Venerable 20 points
Furious Charge 10 points

Sword Brethren Terminator Squad (265 points)
3 Terminators 129 points
2 Terminator Cyclone Launchers 138 points

Troop

Crusader Squad (148 points)
4 Bolt Pistol + Chainsword 64 points
1 Lascannon 31 points
Rhino 50 points
Smoke Launcher 3 points

Crusader Squad (148 points)
4 Bolt Pistol + Chainsword 64 points
1 Lascannon 31 points
Rhino 50 points
Smoke Launcher 3 points

Crusader Squad (145 points)
4 Bolt Pistol + Chainsword 64 points
1 Lascannon 31 points
Rhino 50 points

These are brief run downs of the games


Game 1 V's Mike Collins Space wolves

Mike is on the Welsh 40k team and it showed but I had a great game, he was running with a Thunder Lord and 4 thunder wolves, I had never encountered these before and I have to say I should have mashed them but alas it was not to be. Turns 1-3 I had it all my own way but then the raider got popped and the termies got pinned, bad news, the ven dread got stuck in and held up 2 thunder hammers and a powerfist for 5 assault phases before I failed to do anything with the assault marines and I lost them on the grind, turns 4-6 went very very badly and I lost 3 KP to 9.
Great opponent, great game. After the game Mike was kind enough to give me a "where I went wrong" rundown which was great. I hope I get to play him again.

Loss

Game 2 Dan Edom's Eldar

I thought I was going to have trouble with this army, I always seem to struggle with Eldar lists however, the dice gods spanked him up, down left and right. I dealt with his Fire Dragons early on and popped a transport or two in the early game and he failed to do anything, nothing, nadda.... I took his objective and he failed to take mine, he killed 1 terminator and immobilised the raider but that was it, I in return killed or destroyed about half his army. His dice hated him that day, he either hit nothing or hit and failed to wound or pen. It was not a great game, the poor guy wasn't able to put up any resistance. Another great opponent, fingers crossed ill get a game with him at caledonian uprising in January if he goes, I hope the dice gods smile on him.

Win

Game 3 Rob Madley Dark Eldar

This was table quarters with 5 objectives.

I wanted to play Dark Eldar, my LR Crusader had Blessed Armour and I hopped this would save my Bacon. Not so, Rob is a great player, he outplayed me all game, grabbing 3 objectives early on and then applying pressure on the objective I had meaning that I could never get out of my table quarter. the highlight for me was the assault terminators smashing into 18 Helions and and winning combat by 16. The ven Dread once again showed its worth absorbing 8 lance hits and then tying up a beast pack. the game ended 2 objectives to 1. Rob is a very careful player, great at manoeuvring, he out played me turns 1-6. Yet another guy I would willingly play again.

Loss

At the end of day 1 I had played 3 cracking opponents and had lost 2 and won 1.

Day 2 comes around and I have a nice surprise, in the morning before the pairings are anounced Im asked to leave my army out over the lunch break as I had been nominated for best painted army!!

Game 4 Mike Foulks Chaos Space Marines

Hows this for starting a game with confidence, before I met my opponent Brad says to me "He running a lash list, I think your gonna have bother with it". I had only faced lash once before, with mech guard and I had smashed it in 4 turns, to I thinks to myself "nothing to worry about".

WRONG

Turn one my Raider got popped after absorbing 10 Lascannon shots from Landraiders and Oblits then my Termies ended up getting shoved into a nice, easy to plasma cannon pile then shoved back towards my table edge. I managed to kill of a unit of Deathguard, a squad of Oblits, 3 Chaos Terminators and a Deamon Prince. I managed to hang onto one objective but Mike had 3 at the bottom of tun 7 and I suffered my 3rd loss...I think I was as unlucky as anything else, Mike at one point apologised to me for the dice he was rolling, I think he felt the same way about this game as I did on my second. Great opponent, hope to play again at some point.

Game 5 - Andrew Brampton Imperial Guard

This was a beautifully painted army, loads of freehand work on the Chimeria top hatches. Stunning. This one was kill points and table quarters. Things went well for Andrew turn 1. Once again I lost the Landraider but this time to a Manticore direct hit .... once again the Termies were walking. That's as well as it went for him, I popped 3 chimeras turn 1 and then 3 more turn 2 also immobilising a Russ, the termies went forward and dealt with the infantry scoring me a total of 9 Vp's over 6 turns. By the end of the game he had 1 immobilised Russ and about 10 infantry left. I won convincingly 19 VP to 3. We had both done so badly we were playing for fun and that it was, a great game against a very sporting opponent.

This was great fun, I came in 25th and won Best painted army - players choice. I was well made up with that.

Ill go through how the army performed in another post later on, may be after the weekend.

Von Muller

Wednesday, 9 November 2011

More of the same

Well, if anyone still reads this blog you may be interested to know, I am in fact alive.

I've been painting like crazy tying to get a 1750 Black Templar army painted for a tournament in Bristol this coming weekend. When I agreed to go 2 weeks ago I had a mountain of minis to paint, 15 marines, 2 Rhino, 1 Terminator, venerable dread and a land raider....At the rate I usually paint that's enough to keep me going for 3 months.

Well as of last night I have everything done bar 5 marines and they are at the 50% done mark, I'm rather pleased with myself if I'm honest at the speed at which Ive completed the project and I'm mostly happy with the resulting paint jobs.

Ill post my list and the horrors I faced after the weekend but for now Ill drop some pics in of the stuff I got painted in the last weeks.











The free hand is not something Ive ever really tried before. I am VERY happy with the way this has turned out. Not bad I think for a first attempt. I'm running 3 squads in Rhinos with Pistols and swords with a Las Cannon in each for long range firepower to support the cyclone Termies. I hope its enough.




The Raider is not finished yet, I need to damage the hull up a bit like I did with my Rhinos to make it fit better with the rest of the army. The Land raider is the only way the disconcerting Assault Terminator should travel.


This Pic is before I gave it its first coat of sealer, I used Purity seal which then went all frosty on me, the result inst all that bad as the dull coat managed to repair most of the damage. I will never use GW Purity Seal again. It almost destroyed 10 hours of work on a forge world mini. You may notice that the banner with the dead dude strapped to it is missing. I really didn't like it on this fella so I decided to leave it off. I may use it on a 2Nd raider at some point.

I hope you like what you see.

Von Muller out