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Saturday 19 November 2011

Drop Podding

My my, 3 posts in a week!! unheard of, I've gone 6 months without that many. It is testament to how much I enjoyed Onslaught, it has really fired me up for more fluffy (ish) lists to take to get a battering.

As promised I thought I would have a go at a drop pod list, I've been playing around with Army Builder and all the pure drop pod lists I have managed to come up with have been suited to MSU spam lists which I'm not keen on. The list I finally settled on is a mixture of the pods and foot sloggers (I can see Bradimus Prime smashing his head into a desk shouting IDIOT).

1850 Pts - Black Templars Roster

Total Roster Cost: 1850

HQ: Marshal (6#, 375 pts)
1 Marshal
1 Adamantine Mantle
1 Storm Shield
1 Chain Fist
1 Terminator Command Squad
1 Sergeant
1 Terminator
1 Terminator with Assault Cannon & Chain Fist
1 Terminator with Assault Cannon & Power Fist
Tank Hunters
1 Drop Pod

: Emperor's Champion
1 Emperor's Champion
Accept any challenge

Elite: Sword Brethren Terminator Squad
1 Sword Brethren Terminator Squad
3 Terminator
1 Terminator with Cyclone Missile Launcher
1 Terminator with Cyclone Missile Launcher
Tank Hunters

Elite: Sword Brethren Terminator Squad
1 Sword Brethren Terminator Squad
3 Terminator
1 Terminator with Cyclone Missile Launcher
1 Terminator with Cyclone Missile Launcher
Tank Hunters

Troops: Crusader Squad
1 Crusader Squad
7 Initiate with Bolt Pistol and CCW
1 Initiate with Meltagun
1 Initiate with Bolt Pistol & Power Fist
Frag Grenades
1 Drop Pod, 30 pts

Troops: Crusader Squad
1 Crusader Squad
7 Initiate with Bolt Pistol and CCW
1 Initiate with Meltagun
1 Initiate with Bolt Pistol & Power Fist
Frag Grenades
1 Drop Pod, 30 pts

Fast Attack: Land Speeder Squadron
1 Land Speeder Squadron

Fast Attack: Land Speeder Squadron
1 Land Speeder Squadron

Fast Attack: Land Speeder Squadron
1 Land Speeder Squadron

Heavy Support: Predator Destructor
1 Predator Destructor
2x Lascannons
1x Smoke Launcher
1x Searchlight


As you may know, Templar drop pods come in using the normal reserves rules so I plan that the pods will come in turn 3 or 4 (yeh right). The cyclones and Pred deploy popping armour and generally wreaking havoc with my opponents armour, I can deep strike or reserve the Typhoons if I need to for late game objective grabs or again, deploy for more anti horde or armour.

The Typhoons should be great for dealing the ever present AV 11 Rhino/Razorback and AV 12 Chimeras with AP8 Krak and decent horde control with Heavy Bolters and Frag missiles.

Assuming the dice gods favour me The pods come down on or near objectives, on flanks or behind the lines and a 5 man Terminator squad with tank hunting assault cannons is not to be sniffed at more so in fact as the Marshall is in there and a couple chain fist's for removing those hard to shift tanks. I could change the Marshall's Chain fist for a claw if needed but I have found the fist to be probably the best choice over all.

This list does only have 2 scoring units, this is a BIG risk, deep strike mishap or bad turn being shot at or in combat could end any chance of tanking objective. The plus side is that I can drop them where I want to contest my opponents objectives, the Cyclone Terminators are resilient enough to absorb a fair bit of fire so I can potentially advance them into my opponents line pouring on fire and taking ground.

That is the plan...remember no plan ever survives contact with the enemy.

I have a double raider list ill post up next, and I'm in the middle of painting 2 Typhoons and I hope to get them done by the end of next week so we shall have to see ho much progress I make on them.

I am thinking about changing the vow for the Champion to Abhor the witch, this list will suffer badly against lash and probably suffer against Deamons.

More tinkering to follow!!

Thanks for reading!!

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